Research


Publications

Taylor, B., Wingren, M., Bengs, A., Katz, H., & Acquah, E. (2023).
Educators’ perspectives related to preparatory education and integration training for immigrants in Finland. Teaching and Teacher Education, 128.

Katz, H., Acquah, E., Bengs, A., Sten, F., & Wingren, M. (2022).
Improving immigrant inclusion through the design of a digital language learning game. In O. Bernardes & V. Amorim (eds.), Promoting Economic and Social Development Through Serious Games. IGI Global.

Sandvik, C. (2020).
Spelelement gör det roligare att lära sig. Åbo Akademi nyheter, December 16th.
This article highlights some important points about why digital games can promote learning. In addition to making learning more fun, games and game elements have the potential to increase interest and motivation. The structure of a game gives a sense of control and competence, as games are usually divided into smaller sequences, providing immediate feedback and the opportunity for repetition. Cooperation, challenges, and/or competition elements can increase motivation. The combination of sound, image, and movement also supports learning and the underlying neurological mechanisms.

Acquah, E. & Katz, H. (2020; online first 2019).
Digital game-based L2 learning outcomes for primary through high-school students:
A systematic literature review. Computers in Education, 143.
SPROK Key Terms
User-Centered Design
An iterative design process in which intended end users are involved in each phase through a variety of design and research methods.

Experiential Learning
A process where knowledge results from making meaning as a consequence of direct experience, i.e., or simply “learning from experience.

Bilingualism and Multilingualism
Refers to the presence of two or more languages within an individual and a society.
Digital Tool
An electronic resource that can be used to support a wide range of objectives and purposes.
Preparatory Education
Formal learning environments where newly arrived immigrants are provided host country language instruction and other relevant skills to prepare them for integration into mainstream classrooms and/or society.
Immigrant
A person who has moved (by choice or force) to another country with the aim of establishing residence (short or long-term).
Digital Language Learning Game
A game designed specifically for learning a language using an electronic device.
Flow State
Experiencing an optimal level of concentration, enjoyment, and immersion while engaged in an activity or task.
Host Country
The place to which an immigrant has relocated.
Digital Learning Game
A game designed for any form of learning using an electronic device.